- Weapon Cycle button - allows you to switch between weapon types
- Game Interface re-skin
- Sound Effects set for: Archer, Mage, Knight, Pirate
- All weapons added for: Archer, Mage, Knight, Pirate
- Experience levels now advance correctly on enemy kill
- All Enemies now have their own independent health bars
- Enemies now have a chance to drop an item
- Current Drop Items: gem[+1], coin[+1], potion[+5]
- Hero Select Menu Screen: allows you to pick a Hero at game start. Archer, Mage, Knight, Pirate are playable
- Finished adding Hero to the game Pirate
- Created game state framework for loading, option, and ending screens.
- When game starts, character faces right but initially fires left.
- Hero gets stuck in the hurt animation if hurt again while still going through the hurt frames